Divine Sunderer changes reach League PBE with more treatment, less hybrid penetration

Divine Sunderer receives some changes to Legion of Legends PBE. Hybrid penetration of the object has decreased and healing before mitigation has increased.

Divine Sunderer is one of the most used items by AD bruiser champions and has dominated the meta for a few patches. It appears mainly in the hands of champions such as Camille, Wukong and Jax in the top lane, who have found Mythic to be one of the main strengths in both qualifying and professional games.

Overall, Riot seems to be trying to reduce the object’s hybrid penetration capacity and increase the amount of pre-mitigation damage healing for champions who use it.

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The characteristics of the object have not changed and it should continue to provide 40 attack damage, 20 haste and 300 health. The changes concern his Mythic liabilities, which will now provide each other in the Legendary object with three percent armor penetration and magic penetration instead of five percent.

In addition, Spellblade’s liabilities are changing, with Sheen’s loss shifting from a 12 percent / nine percent maximum HP to a 125 percent AD base plus a six percent / three percent maximum HP. This is a reduction of damage based on health as a whole and now the item includes the AD base of the champion in calculating the damage. Healing increases from 50 percent of the damage before mitigation to 100 percent of the damage caused.

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These item changes can be considered a nerve for champions who already have treatment in their kits and prefer armor and magic penetration for mid and late game. Other less commonly used items are likely to gain more space with these changes, such as the Trinity Force, which makes more appearances on champions like Ezreal.

All changes described on the PBE server are not final and Riot may make adjustments before releasing them of the League live servers, possibly in the 12.13 patch, which is expected to be released on July 6.

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